Armando Geller, Maciej M. Latek, Seyed M. Mussavi Rizi, Stephane Fournier and Francois Prenot-Guinard
Multiagent models and simulations regularly represent mul- tidimensional social structures and interactions. To control for these complexities, contexts are introduced as reasoning and action frames for multiagent societies. Their principles are explained and an example for an application is provided. The article closes with practical considerations of context design.
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